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Work Item Types

Fluxlix supports five work item types. Each type represents a different level of scope or category of work.

Epic

An epic is a large body of work that spans multiple features or a significant portion of a product goal. Epics are the highest level of the hierarchy and typically take weeks or months to complete. Use epics to group related features under a single theme or initiative.

Feature

A feature is a distinct piece of functionality that delivers value to end users. Features belong to an epic and are broken down into stories. A feature is typically scoped to a sprint or a small number of sprints.

Story

A story (or user story) represents a concrete requirement or user-facing behavior. Stories belong to a feature and are broken down into tasks. Stories are small enough to be completed by one developer in a few days.

Task

A task is a specific, actionable unit of work. Tasks are the leaf nodes of the hierarchy — they do not have children. A task belongs to a story and represents a single piece of implementation work such as writing a function, updating a config, or drafting a document.

Bug

A bug represents a defect or unintended behavior. Bugs are not restricted to a single level of the hierarchy — they can exist as standalone items or as children of epics, features, or stories, depending on how your team organizes defect tracking.

Hierarchy

Work items can be arranged in a parent-child hierarchy:

Epic
  Feature
    Story
      Task

Bugs can be attached at any level, or exist without a parent.

A parent item's progress is informed by the completion state of its children. Closing or completing child items moves the parent closer to done.

Setting a Parent

When creating or editing a work item, use the Parent field to link it to a higher-level item. The parent must be of a compatible type — for example, a story can be parented to a feature, but not to another story or a task.

Compatible parent types by item type:

Item TypeValid Parent Types
FeatureEpic
StoryFeature
TaskStory
BugEpic, Feature, Story, or none

On the work item detail panel, the breadcrumb at the top shows the full ancestry of an item (e.g., Epic > Feature > Story). Click any ancestor to navigate up the hierarchy. The Children section at the bottom of the detail panel lists all direct child items and lets you create new ones inline.