Work Item Types
Fluxlix supports five work item types. Each type represents a different level of scope or category of work.
Epic
An epic is a large body of work that spans multiple features or a significant portion of a product goal. Epics are the highest level of the hierarchy and typically take weeks or months to complete. Use epics to group related features under a single theme or initiative.
Feature
A feature is a distinct piece of functionality that delivers value to end users. Features belong to an epic and are broken down into stories. A feature is typically scoped to a sprint or a small number of sprints.
Story
A story (or user story) represents a concrete requirement or user-facing behavior. Stories belong to a feature and are broken down into tasks. Stories are small enough to be completed by one developer in a few days.
Task
A task is a specific, actionable unit of work. Tasks are the leaf nodes of the hierarchy — they do not have children. A task belongs to a story and represents a single piece of implementation work such as writing a function, updating a config, or drafting a document.
Bug
A bug represents a defect or unintended behavior. Bugs are not restricted to a single level of the hierarchy — they can exist as standalone items or as children of epics, features, or stories, depending on how your team organizes defect tracking.
Hierarchy
Work items can be arranged in a parent-child hierarchy:
Epic
Feature
Story
Task
Bugs can be attached at any level, or exist without a parent.
A parent item's progress is informed by the completion state of its children. Closing or completing child items moves the parent closer to done.
Setting a Parent
When creating or editing a work item, use the Parent field to link it to a higher-level item. The parent must be of a compatible type — for example, a story can be parented to a feature, but not to another story or a task.
Compatible parent types by item type:
| Item Type | Valid Parent Types |
|---|---|
| Feature | Epic |
| Story | Feature |
| Task | Story |
| Bug | Epic, Feature, Story, or none |
Navigating the Hierarchy
On the work item detail panel, the breadcrumb at the top shows the full ancestry of an item (e.g., Epic > Feature > Story). Click any ancestor to navigate up the hierarchy. The Children section at the bottom of the detail panel lists all direct child items and lets you create new ones inline.